Sunday, November 15, 2009

Presence [a.k.a Soft & Silky]



Presence [a.k.a Soft & Silky] is an interactive installation in which users are invited to engage, through motion and touch, with the tactile interface itself and other users. This installation is based on a simple, inexpensive, and scalable setup/technique enabling a range of movement from multi-touch to full body sensing on a double sided performative surface.

PoolSystem Interactive Floor Projection Effects by Impressx

Sunday, November 8, 2009

Window Shopping



This is live footage of an interactive video-based installation I created for part of Toronto's Nuit Blanche 2007 art show. The work was displayed on Bloor Street West, as part of the Bloor NightLight. All work and video footage created by the artist, A7 (Andy Morris).

"Shadow Fire" - Interactive art by Zack Booth Simpson





One in a series of interactive artworks using shadow tracking created by Zack Booth Simpson & Mine-Control in 2001. Fire burns from partcipants' shadows.

Sunday, November 1, 2009

"Reflecting Pool" - Interactive art by Zack Booth Simpson



One in a series of interactive artworks using shadow tracking created by Zack Booth Simpson & Mine-Control in 2001. A pool of virtual water trickles in a corner and reacts to participants' shape.

Interactive Cockroaches

Sunday, October 25, 2009

Fish Swarm



Fish swarm about, feeding on shadow. As they are given more food, they grow, spawn, and lay eggs. These eggs hatch and the cycle of life continues. Shown at SIGGRAPH 2002.

"Sand" - Interactive art by Zack Booth Simpson & Mine-Contro



One in a series of interactive artworks using shadow tracking created by Zack Booth Simpson & Mine-Control in 2001. Colorful sand falls collects on the shadow. Squeezing the sand pulls the color out and the pure color can be mixed like paint. Shown at SIGGRAPH 2002 and permanently installed in numerous museums worldwide.

Sunday, October 18, 2009

"Calder" Interactive art by Zack Booth Simpson




One in a series of interactive artworks using rear-projected IR tracking (patent pending)created by Zack Booth Simpson & Mine-Control in 2004. Partcipants draw forms which are reinterpreted as Calder-esque mobiles. Holding the mobile allows them to gently move in 3D and finally fall to the ground when unsupported. Shown at SIGGRAPH 2004.

Thermoesthesia



Interactive art installation that responds to heat.

Sunday, October 11, 2009

10 + 5 = God



10 + 5 = God. The power of signs" -- the title of the special exhibition in the Jewish Museum which commissioned ART+COM to produce the "floating.numbers" project.

The central element in this exhibition is a 9-metre long interactive table with a mass of numbers flowing in a continuum on its surface. Individual digits appear randomly at the surface of this stream of numbers and, once touched by a visitor, surrender their secret in text, pictures, films and animation.

The significance of the numbers materialises from the various perspectives of science, religion, art or one's outlook on everyday life.

A large-scale projection system and a touch-sensitive table surface form the elements of this media installation. Visitors' exploration of the world of numbers is a fascinating hands-on experience.

The project is a cooperation between ART+COM (concept and realisation) and Hürlimann + Lepp Ausstellungen (idea and content).

P.S. "08/15" is one of the hundred numbers explained in the exhibition. If something is "08/15", it is mass production and boring. This term, which originated in WW I, used to denote the first machine gun produced according to industrial standards.

"Flashlight Garden" - Interactive art by Zack Booth Simpson




One in a series of interactive artworks using flashlight-tracking created by Zack Booth Simpson & Mine-Control in 2001. A genetic algorithm creates flower-like forms. Giving light to the flowers that you like permits them to grow and reproduce. Over time, a gard of beautiful and exotic forms grows.

Sunday, October 4, 2009

Interactive Art at Moma- Shadow Monsters




Shadow Monsters by Philip Worthington, from the Design and the Elastic Mind exhibition at Moma Elaborates on viewers' shadows with sound and animation.

Bikatrope - Interactive Art Installation



The spokes of the bike deteremines which side of the video plays. when the video flickers fast enough the two the viewer can see the relationship of the two videos.

Sunday, September 27, 2009

Bliptronic3000



Interactive art installation at the Big Blip digital art festival '06, Brighton, UK. Users influence the movement of the virtual swarm through the use of two pucks moved across the tabletop.

"RNA Folding" - Interactive art by Zack Booth Simpson



One in a series of interactive artworks demonstrating principles of molecular dynamics created by Zack Booth Simpson & Mine-Control in 2006. Participants forcibly unfold a simulated RNA molecule and watch it spontaneously refold by base pairing.

Sunday, September 20, 2009

Color Gun - Interactive Art Project



Final Project for Interactive/Video Art class. Made using a laptop running Max/MSP/Jitter, a video camera, a projector, a wii remote, and sound editing programs. The program tracked the position of the people's heads using color tracking. The colorful blood was dynamically generated by the Jitter patch depending on where the head was. The direction of the spray depended on which side of the head the gun(wii remote with green flashlight attached) was shot. The audio is original.

The Apifera - Selfridges Window Installation



"The Selfridges store in London asked me to create a window installation. The Apifera is a responsive window that takes inspiration from the science of attraction developed in flowers, hence the complex fractal geometry and its ability to respond and change its breathing rate according to the daylight and passers-by. The program runs on an arduino and the movement is created with an array of computer fans.
the window will remain on Duke St until the end of October 2008.
Window concept, electronics and programming by Matthew Plummer-Fernandez, production by MP-F, Rebecca Lucraft (who did the papercraft), and Nicholas P-F."

Sunday, September 13, 2009

"Molecular Bubbles" - Interactive Art by Zack Booth Simpson



One in a series of interactive artworks using shadow tracking created by Zack Booth Simpson & Mine-Control in 2002. Mercury-like blobs collect and can be manipulated by the partcipants to form long colorful polymers.

Color Gun - Interactive Art Project



Made using a laptop running Max/MSP/Jitter, a video camera, a projector, a wii remote, and sound editing programs. The program tracked the position of the people's heads using color tracking. The colorful blood was dynamically generated by the Jitter patch depending on where the head was. The direction of the spray depended on which side of the head the gun(wii remote with green flashlight attached) was shot.

Sunday, September 6, 2009

Interactive Bubbles

'Bubbles' enables participants to interact with the real-time simulation of floating bubbles. By entering the light beam of the data projector, the participant throws a cast-shadow onto the projection screen. The screen area is captured by a video input system and each bubble is able to independently recognise both the shadows' touch and its direction.

Interactive Art With Wooden Mirrors

Sunday, August 30, 2009

ACCESS - An interactive art installation by Marie Sester

ACCESS is an an interactive installation that lets web users track anonymous individuals in public places, by pursuing them with a robotic spotlight and acoustic beam system.


The Reactable.


The Reactable is a revolutionary new electronic musical instrument designed to create and perform the music of today and tomorrow. It combines state of the art technologies with a simple and intuitive design, which enables musicians to experiment with sound, change its structure, control its parameters and be creative in a direct and refreshing way.

The Reactable uses a so called tangible interface, where the musician controls the system by manipulating tangible objects. The instrument is based on a translucent and luminous round table, and by putting these pucks on the Reactable surface, by turning them and connecting them to each other, performers can combine different elements like synthesizers, effects, sample loops or control elements in order to create a unique and flexible composition.


www. reactable.com